Saturday, May 24, 2008

Feeding and Clothing the Future

This is my final post on the Tikkun Olam (healing the world) project that began last week, and it's a difficult combination of topics to discuss. It's hard because the culinary arts and fashion design are both professions involved with basic needs, but both can also be seen as emblems of greed and excess (to many reformers, at least).

Mind you, I don't really teach culinary students much any more (except for the occasional graduating student in desperate need of an elective, and who thinks art history might be an easy grade), but some of my favorite former humanities students are now chefs, and the new BFA programs in fashion design and merchandising have meant an influx of students I'm not used to teaching. I've been enjoying them immensely, though, because they've so far proven bright, creative, and interested--and their superior grades have reflected these qualities.

Those who know me probably chortle at my having the chutzpah to discuss fashion, since my chief criterion for garments is comfort, and I'm not what you'd call a fashion maven. My priorities are such that clothing falls fairly far down on the great chain of being, although if I had my druthers (and a great deal more time) I'd make all my own out of sustainably harvested fibers woven and dyed (naturally) by well-paid garment workers in airy, pleasant surroundings.

And this is where the healing question comes in: why is it that Americans would rather pay bottom dollar for clothes and food whenever possible, despite the fact that the production of cheap food and clothing means that workers are exploited and the environment degraded in order to supply these markets? Food sustains us, clothing protects us, and both allow us to reflect our cultural affiliations and creativity, and yet we are extremely reluctant to pay real wages to the people who grow and harvest the basic materials. As Jubal Early would say (in the Firefly episode, "Objects in Space"), does that seem right to you?

While it's true that factory farms are raking in the dough and that high-dollar clothiers are rolling in it, most of the people who do the legwork (farmers, farm workers, stockers, cashiers, waiters, bussers, clerks, tailors, etc.) often do so for minimum wages or less, are seldom provided with insurance plans, and frequently work well beyond a forty-hour week. Some of these people are even experiencing situations that closely resemble slavery (see especially the information and links on the Alliance For Fair Food page). "The Working Poor" has become a buzzword, but the fact remains that too many of the people who work harder than the rest of us are paid much less and earn barely enough to survive.

I can't fix this, and neither can my students. But we can help by being much more mindful about how we use our talents and how we spend our money. We can, for example stop buying fast food altogether. We can eat less meat, and make sure what we do eat is humanely raised and killed and safely prepared, even if that means changing our eating and buying habits radically. For example, most of the world uses meat as a flavoring--not a honking great steak on a plate as the main course. A few bites of chicken in a well-prepared sauce heavy on the veg and eaten over a bowl of brown rice or other whole grain is not only more healthful, but pretty tasty as well. Cook up some rice to keep in the fridge for a couple of days, and you've got the basis for a number of quick meals that are better for you than stopping by McD's on the way home.

But "I can't," I hear my students say. "I can't live without meat." "I can't live without hamburgers." "I can't afford anything better." Baloney. Years ago, I lived (on purpose) for several months on a welfare mother's budget. It was another of my social experiments, designed to help me figure out what I need and what I merely want. Not only did I succeed, but my husband and son were better fed after I began to cook everything from scratch. When I began to grow some of my own fruit and veg, the repertoire expanded, and I managed to re-educate our tastes so that we were able to accumulate enough money for the down-payment on a house with what we saved on food alone. I'll admit that I was not working at the time (stay-at-home mom), but that meant I had no income of my own, and I was also going to grad school part time. And while my students may not be able to grow anything in their apartments, they certainly can learn how to feed themselves more healthfully and more economically. All one needs is will and education.

I've actually discussed questions of mindfulness and food on three other posts, Utopian Pizza, The Raw and the Cooked, and Tangled Webs, all of which consider cultural aspects of food and eating in greater depth. It's harder to rethink fashion, because the whole industry is founded on a couple of problematic principles: a designer's job is based on the idea that clothes go out of style, and the merchandiser wants those clothes to go out of style as quickly as possible in order to keep the industry profitable. I do, however, wonder what the world would be like if we were to design for sustainability instead: styles that never get "old" made from earth-friendly fabrics and dyes by people who aren't exploited.

"Style" based on comfort, practicality, and ethical considerations would be far more appealing to many of us than what's being turned out so frequently today: breast-, butt-, and belly-exposing designs that titillate and seduce, clothes that glorify less-than-desirable human foibles such as drug-use, war, or other forms of excess. Plenty of cultures rely on a few basic clothing items which vary in color and fabric, but little else. But just look at tribal designs in parts of Africa, or saris on a street in India, and you can see that clothing can be expressive without being simply trendy.

What if the quest for the latest fad were replaced by a quest for durability, originality, practicality, and true beauty? Wouldn't it be better to own a few garments that make us feel good, move with our bodies, keep us appropriately warm or cool, and express our sense of color and style without making us all fit into somebody else's idea of what a man or woman should look like? Wouldn't it be better to dress our kids in comfortable, durable, colorful clothes that enable them to move and play freely without trying to make them look like baby soldiers or hookers?

Clothing and feeding are two of the most important things we do for ourselves, in addition to finding a place to live. If we're going to keep this world working for the next few generations, we're going to have to start being much more mindful about how we address questions about how we go about satisfying our needs. And it's precisely because these are needs that they deserve the careful consideration of those who will be working in directly-related professions. Fashion designers and chefs will have a great deal of impact on our economic future. It would help, I think, to remember that "economics" refers not only to the financial well-being of the country, but to the the cultural and ecological well-being of our oikos--our home: this planet.

For resources on these topics, see the "Education of Desire" sites linked on the left. They're good places to start.

Addendum: It occurs to me, a day later, that my remarks about food's costing too little may seem facile and naive when many of the nation's working poor have to choose between spending money on food or on rent--or make any number of equally difficult choices. But a significant number of these same people are the ones who are providing food and food services to the rest of us. It's precisely because they're paid so little that food is relatively inexpensive in this country--especially compared to what it costs in other developed areas of the world, such as Europe. If people received pay equal to the value of their labor, and if profit weren't the major incentive for everything we do, a more equitable economy might result. A good article on the topic by Darra Goldstein can be found in the current issue of Gastronomica.

Photo: Female vendors sitting on the ground at a fruit and vegetable market in Kuchaman, Rajasthan, India. By John Haslam, on Wikimedia Commons.

Thursday, May 22, 2008

Envisioning New Worlds

Little did folks like Louis Daguerre and Eadweard Muybridge realize, only a hundred and fifty or so years ago, that their technical innovations would spawn a perceptual revolution. Well, they might have imagined a small one: a new way of looking at the world, perhaps. But the power enjoyed by visual media today would have been unconceivable to the earliest pioneers.

Film, video, animation, and various manifestations of virtual reality all stem from some very simple ideas, which would have seemed like magic to the guys with the clunky boxes and bottles of volatile chemicals. Good film and animation still evoke magical responses, especially in children. And therein lie two aspects of the power these industries wield in the modern world: education and responsibility.

For reasons I've yet to fathom, some children (primarily boys, although culturally "primed" girls are also involved) really like to blow things up. They love fire and guns and exploding body parts. I'm not going to get into the black hole of discussion about whether or not visual media cause violence in children, because there are good arguments and data on both sides of the question and I suspect that no single answer is forthcoming. However, I do know that after my son watched Tom and Jerry cartoons when he was just a little guy, he would then run around being a holy terror for the next two hours; so I suspect that the cause and effect argument is not entirely without merit. Nonetheless, I'm not advocating the banning of violent video games or anything like that.

What I would like to see, instead, is an increase in games and films that challenge the little gray cells: excellent stories, stunning visual effects, intellectual stimulation, historical fidelity, and ethical consideration. No, I'm not asking game designers and movie producers to provide us with more Davy and Goliath. But surely virtual life can provide alternatives to stealing cars, blowing up buildings, and newer and fancier guns (that still do the same thing: blow arms and heads off of enemies). The puzzle games I found interesting and challenging early on (Myst, Labyrinth of Time, Qin) now seem like blips on the screen. These days the choices seem to be between glitzy arcade games and "historically" based adventure games--in addition, of course, to the shooters. The graphic environments of these games still seem creative and effective most of the time, but I'm not sure animators are ever going to get humanoid figures right (one reason I don't like games with people in them). They also don't get the history right very often, and use it primarily as a vehicle for delivering to the gamer more chances to beat the crap out of someone or something. How about an adventure game that explores the possibilities involved in cleaning up the planet and finding alternative ways to live? Ways, that is, that don't involve blowing people up? I know I've ranted on this subject before (see Virtual Unreality), but our current situation seems to me to offer the ultimate scenario: saving the planet and building a sustainable future. Without the use of explosive devices.

For filmmakers, it seems to me that we've pretty much exhausted the chainsaw bloody guts splatter kill and maim genre. How many different permutations are there of Jason and Freddy, anyway? Aside from the basic psychological question of why people even find this stuff entertaining, there is the challenge of creating films that explore core moral concepts like honor, friendship, fidelity, responsibility, co-operation. I'm not saying that films about these concepts don't exist, but they're few, and usually involve some canned, sentimentalized, dumbed-down situation with unambiguous solutions to hackneyed problems. Potentially good stories are ruined, and their lessons muted, because some dope in Hollywood thinks he or she knows kids better than the storyteller does (I'm thinking specifically of The Golden Compass here). Or, we get the cynical version, where the good guys die, their cause is defeated, and their efforts have all been in vain. And then everybody gets blown up.

Maybe one reason I became such a Firefly fan is because it was the first television show I'd seen that refused to pander to popular tastes and expectations, but managed to be morally uplifting and entertaining at the same time. Joss Whedon and his writers presented ambiguous situations honestly, and unsentimentally. And humorously. Some folks criticized the Old West In Space aura, but Westerns were once one of the few genres that dealt with big, important themes. Well, Westerns and pirate movies. And a few space operas.

Anyway, this is where I'm going: The film and gaming industries are completely unnecessary to human existence. We will not die if an EMP shuts off our power and movies go away. Gerard Butler can always tell the story of Star Wars in a bunker in post-apocalyptic Scotland, just like the bards of old did with the story of the Trojan War. That said, however, films, videos, television, and games have become such an integral part of human life that barring the apocalypse, they're not going away. But aren't people eventually going to get tired of the same old shoot-'em-up crap, with different anthropomorphic monsters, sporting new and improved guns and bombs, and slightly different bodily fluids to spray all over the set?

And how are the kids going to turn out? If all they see through these media are stupid people doing stupid things, or violent people doing violent things, what the hell kind of future is that going to lead to?

I'm not arguing for cotton candy here. But how about thoughtful, challenging, visually stunning films that use all of this (highly environmentally destructive) technology to help make our kids smarter, more curious, less passive, more eager to get out and do something about the problems we're handing down to them. Documentary films that don't sex up a question with "mysteries" and hyperbole (like the recent Secrets of the Dead segment on the Minoans) and portray historical events honestly and accurately would help them learn that questions can be answered, and interesting problems can be solved using responsible means.

And, occasionally, we could turn off the TV, put the Game Boy or XBox away, and take everybody out to rough it in the wilderness for a few days. Who knows, they might see real stars.

Photo: Virtual reconstruction of the barred Milky Way Galaxy. Wikimedia Commons.

Monday, May 19, 2008

Graphic Healing

I am amazed, every day that I teach, by the sheer variety of talents my students possess. A large number of them are budding (or even working) graphic designers, and most of them are thoughtful people with ambitions that range from the practical to the lofty, and have discussed with me what they perceive as a sort of "moral danger" attached to what they do, a concern a thoughtful person might have about any field in which technology and money are involved.

What are designers to do, after lumbering themselves with a five-figure debt that will, with interest, most likely run into six figures before it's finally paid off (depending on how they've financed their education)? The easy answer is to sell out to the highest bidder, ask no questions, and do what they're told for the next few years. After that, who knows?

But some of these people are already asking tough questions. How can I do what I love without adding to the myriad problems now facing this fragile planet? Graphic design as a profession is, after all, replete with potential problems. Printing can still involve the use of toxic chemicals, not all of which are disposed of properly (although alternatives are now available). Computers themselves are hardly "green" by nature--and even the most environmentally friendly of them may outsource jobs, impact wildlife habitat, and contain chemicals and materials that will eventually find their way into the waste stream. Not only that, but advertising in particular is a field that all too frequently preys upon human insecurities by manufacturing desire. Human beings like stuff, and most of the businesses that hire designers are involved in making stuff that advertisers are hired to help them sell: whether or not it's necessary, truly useful, or environmentally benign. In the worst cases, advertisers and designers are involved in promoting causes with which the individuals involved may disagree on moral, political, or religious grounds.

It's truly difficult to make choices with the potential for world-healing in an economy that seems to be bleeding away chances for decision-making. While the supermarket shelves may be stocked with seemingly limitless choices among breakfast cereals, there's no telling how long many jobs in the companies that sell these products will be available. Not that selling sugary, chemical-laden breakfast cereal is an ideal job--but it's the kind of job agencies produce.

If you're willing to take a little longer to retire the debt, several options present themselves. Working for non-profit institutions, especially those engaged in bettering the lives of others, may not pay as well as working for Big Advertising, but it generally does pay a salary. You get to meet like-minded people, and work for change at the same time you get to use your skills and talents. But if you do have to settle for a job with The Man, you can still help by doing pro bono work for something you care about. If you freelance, you can build a clientèle of nonprofit groups by charging on a sliding scale, offering your services at lower rates for groups doing work you believe in. You can also focus a portion of your portfolio on "good works" that show off your skills and your commitment at the same time. This runs the risk of alienating folks who don't agree with your causes, but you probably wouldn't want to work for those people, anyway--right? Your portfolio should not just show off your skills; it should provide potential employers with an idea of who you are, and what motivates you.

Asking the right questions can also help make decisions about jobs. During interviews, designers can certainly ask about a company's mission, about the diversity of its workforce, about its clients. Many companies are developing "greener" policies and jumping on the environmental bandwagon as a way of promoting themselves; discussing these issues can help you determine whether their interest is superficial (purely for promotional purposes), or whether they're truly committed to lessening the company's impact on the planet.

In other words, as corporations become more and more concerned about their public images, it may be easier and easier to find jobs that don't compromise designers' priciples. When you have choices, and the best among you will always have choices (well, unless the economy completely tanks, and then we're all in trouble), opt for the job that not only matches your skillset, but is also compatible with your philosophical understanding of the world--even if it doesn't pay as much as a company that doesn't fit as well.

Employment in the field of graphic design is not, by any means, restricted to advertising. Web design, illustration, technical drawing and design, communications media, and education are all fields graphic designers enter, and some offer fewer moral challenges than others. Even if your life's ambition is to design skateboards or teeshirts, you can find yourself in a position to choose materials, and these choices can be made in terms of environmental and/or social impact. Small efforts can often produce significant results.

Think of the promotional possibilities: Joe's Earth-friendly Skateboards, sustainably built, using 85% recycled materials, or Emily's Earth-Shirts: 100% Organic Cotton and Natural Dyes. Donate part of your profits to the World Wildlife Fund or Heifer International, and you'll double your impact! Hell, I'll even buy one (tee-shirt, that is . . . don't think I'll ever get on a skateboard again).

Better yet, think even more deeply about what you're doing, and choose a path that leaves the world less full of stuff. We probably don't need more tee shirts and skateboards, after all, or at least not all that many of them. But surely we can find ways of using design talents to foster sustainable living, by reducing waste and increasing the longevity of what we manufacture. In order to find ways of living that minimize our impact on the planet, and jobs that don't add to the problems that already exist, the first step involves thinking carefully about what we want, what we need, and how we can achieve an appropriate balance between the two.

This is what education is about, and why my students have to take general education courses that introduce them to philosophical concepts related to their fields. In view of this mission, as a general studies instructor I'm assigning the following to get my graphic design and web folk headed down the right path:

In addition to my blog, please see this one: Slow Making, which considers craft as lifework, not just as employment. You might also read "Fear of Not Having Had" in the most recent issue of Orion magazine, which explores the culture of accumulation to which we belong, and raises questions that should be part of your career decision-process.

More discussion to follow. See you in class.

Photo credit: First Aid in 1920 and 1929, from the Meyers Blitz Lexikon, via Wikimedia Commons.